Matt and Tom are both putting up their 20 favourite games of all time, so I thought I would throw my 2c in. In no particular order, the games that have made the biggest impression on me are:
- Doom: (PC) Who can't include Doom in their list of 'greatest ever games'? I distinctly remember the first time I saw Doom- it was in the computer science lab at my High School. My brother was playing it and I was looking over his shoulder with my jaw wide open. I just...literally...couldn't...believe it! I just kept saying, over and over: "How is this possible?" And the best part was, they gave the first chapter away for free. All class, all the time.
- Command & Conquer: Red Alert: (PC) Another watershed game for me, I must have spent a very significant portion of my university career battling friends over the `net whilst playing C&C. Prior to figuring out all the bugs (the game basically ended the day we figured out that you could move the tanks while firing, and if you did, they couldn't die), this was a very strategically rich game, as you tried to figure out how to crack each other's defences.
- Starcraft: (PC) After hooked on RTS games by C&C, Starcraft was 'the next evolution' and many LAN parties revolved around kicking each other's butts in this game. The massive amount of mods and free missions continues to make this one of the most-played games in the world today. Honourable mention must go to Dark Reign, which continued the evolution.
- Half-Life series: (PC) While not quite the quantum-leap in FPS technology that many claim it to be, there's no denying that Half-Life was incredibly immersive, and it's excellent sequels continued the trend, making this one of the greatest stories in videogame history. The gravity gun! The gravity gun!
- Grand Theft Auto 3: (PS2) The only other time my jaw dropped and I started saying: "How is this possible?" over and over again, other than Doom, was the first time I booted up GTA. You felt like you could go anywhere, do anything. While this was not ultimately true, the feeling of having an entire city to wreak havoc in was quite powerful, and the excellent story/mission structure merely helped this along. Quite simply one of the best games I've played, even to this day.
- Deus Ex: (PC) If Half-life was not the revolution in FPS gaming that it promised to be, Deus Ex was. Not a shooter, more like a novel you moved through, the ability to pick the way you played the game meant that the experience felt very unique to you. You could beef your character up and try to fight your way through every situation, or you could load up on stealth gear and sneak your way through without killing anyone (which is what I did). The moment on the plane where you have to choose between your brother and your boss, each one drastically changing the outcome of the rest of the game, was like picking the colour of your character's soul- I've yet to encounter a narrative moment in the game like it.
- Portal: The newest entry on the list, Portal has no guns, no health bar, no enemies that don't apologize to you when you drop them. All it has is the most ingenious and mind-bending device I've ever seen in a game. There were moments, playing Portal, when I literally felt my mind expanding when it came to a breakthrough. Smart, funny, amazing ending. I love this damned game.
- Battlefield 1942: (PC) This is multiplayer gaming at it's finest. I remember the first time we booted this up at a LAN party, I jumped in a plane and flew into Rob's boat. We both fell about the floor laughing, then kept playing for ten hours straight. The sequels both rock, too.
- Bust-a-move: (PS) Okay, so you both control little uhm, dragons, that fire little bubbles, and when you connect there or more coloured bubbles, they pop. That's it. Two-player bust-a-move is just about the damned funnest game on the PS2, bar none. I must have played countless hours of this game on the PS2 with my flatties in 2002.
- Wipeout: (PS) This game is fun for two reasons- firstly, it's the world's fastest racer, and when you really get some speed on, it's awesome. Secondly, when playing against another person, it's brilliantly competitive, as you try to wipe out your opponent with mines, blasters, or giant waves of energy. Probably the best racer I've played.
- Counter-strike: (PC) Best FPS, most influential FPS, best mod, best game? You can't list any of these things without talking about the phenomenon of CS. Even today, ten years after it hit the scene, you can't go into an internet cafe without seeing hordes of kids playing CS and having a ball. Honourable mention must also go to Team Fortress.
- Dawn of War: (PC) There are RTS games that are technically superior (Company of Heroes) and others that are more balanced (Starcraft), but I'll be damned if you can find one that's more out-and-out fun. The game looks great, plays great, will soon have nine playable races, each with a very distinct flavour, and a very strong modding community keeps things fresh and interesting. Extremely fun game in both single and multiplayer modes.
- The Weakest Link: (PS2) Matt gave me stick for including this, but some of the funnest gaming I've had has been after a night on the taps, all back to my place for a game of The Weakest Link. Seven players but only one controller spells lounge-room chaos as everyone throws the controller back-and-forth, and then listens as Anne Robinson tears your avatar a new one. Also lots of betrayals and backstabbings as everyone votes off the best players. This game is a party in a box.
- Time Splitters: (PS2) As loathe as I am to include a console-driven FPS (trying to move someone's head with that stupid little joystick is just painful compared to doing it with naturally a mouse), the bottom line is that Timesplitters is good old time-jumping, zombie-slaying fun. No story that I could discern, but the constant refreshing of setting, weapons, and enemies means the game is never dull. Many a happy hour spent double-teaming with my flatmate on this one.
- Shadow of the Collosus: (PS2) Like Iko before it, this game gave an incredible sense of scale and, at times, beauty. Sometimes you would go into a glade and, even though it was digital, you'd feel at peace, as though you'd just gone into a glade yourself. Sometimes even the monsters you were tasked with bringing down seemed beautiful, or perhaps sad, and you would feel sad you had to destroy them. It made a great impression on me, and figuring out how to complete each level was often quite satisfying.
- Baldur's Gate - Dark Alliance I&II: (PS2) Speaking of spending many multiplayer hours on a game, this game was so damned addictive that I remember walking out of our flat, saying to ourselves: "We have to get away from the game for a few hours." and then immediately turning around, going back inside and playing, because we just couldn't bear to be away from it. Strong plot, amazing graphics and a compulsive need to 'level up' were the drivers behind this game. See also: Diablo.
- Voyager - Elite Force: (PC) There are a lot of Star Trek games that I had a lot of fun with (Armada, Birth of the Federation and A Final Unity are all great, if flawed, games), but nothing was as immersive, well-written and just downright as cool as Elite Force. Firstly, you could tell in every second of the game that it was written by hardcore fans. It felt exactly like being in an episode of Voyager. Hell, better, since you were actually there yourself. Fantastic plot, amazing characterization, and tied intricately into the story of the show (all the voices were provided by the original actors). Even better than that, it was a bloody decent shooter as well, and came prepackaged with multiple multiplayer modes that made it better than Quake 3, the engine it was based on. Fantastic package.
- Worms: (PC, PS, Pocket PC) I was going to mention a game called Scorched Earth: The Mother of all Games, which was a really budget, super-fun 2D artillery game where you had to judge elevation and wind speed to hit your opponent's launcher before he hit yours. This concept later evolved into the equally rad Worms, where the artillery concept was strengthened by hilarious weapons and cute little worms firing them. I used to have this on my Pocket PC and it was great to pull out on the tube and play with friends to pass the time. Honourable mention must also go to the similarly 2D puzzle game Lemmings.
- Okay, Tetris: (PC) As Matt mentioned, Tetris is the ultimate game, addictive, intuitive, competitive, endless fun. I still play it today. I once wrote a 'kidding on the square' essay about how you could tell someone's personality by analyzing the way they played Tetris- I think it warrants further research.










